More gold from Dotametrics
I talked about TI4 and why I expect it to foreshadow certain changes in 6.82 yesterday. I prefer not to get too specific on stuff like this, in Dota there’s hundreds of possible ways to influence the game in a certain direction and I have no confidence that I’ll even come close to the one that goes live, but here’s at least some areas of interest that might come up in the patch.
The obvious change for slowing the game down is towers, but I’d expect any tower changes to be modest like a small boost in armor or bounty. For one, there’s no desire to kill off push lineups entirely, only tilt the balance away from them a tad. More importantly I think, the top TI4 strategies featured a broader variety of early aggression than just pushing, and focusing on towers exclusively would leave those other schemes mostly intact.
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